This is the ultimate Dragon alliance comp that will make you dominate your lobbies! Play it ONLY if you have upgraded 2 star units throughout the entire game that help you win streak easily. Go for this comp if you find an early copy of Varus, have lots of AD item components such as B.F. This comp uses all Shapeshifters to get a beefy front online while having Swiftshots in the back that’ll deal all the damage needed! You’ll use a 2-star Varus as your main carry most of the game as he’s pretty reliable to find while Jayce and Shyvana will be your meat-shields! Sy’Fen and Pantheon are easy carries to flex into. If you have strong Attack Damage items like Bloodthirster you can force this most games. The non-whisper units in this comp support both your carries with either more health in Bruisers, more damage in Warriors or more utility with shields and stuns. Zyra is your utility and extra backline damage. This comp uses mainly Whispers – with Sy’fen as Dragon and Pantheon as strong frontline carries. Go for this comp if you have a lot of good AD items (Bows and Swords), and have a decent 2-stars start that can snowball you quite easily into the late game. Guild Xayah can now be played with full 6 Ragewings! This is by far the strongest version of any Xayah carry comp with the red Dragon Shyvana as secondary carry. Go for this comp if you find lots of Aphelios copies or get good Cannoneer Augments such as “Ricochet” or “Hot Shot”. Graves will be your main carry so always make sure you sandwich him between 2 Darkflights. This comp revolves around Cannoneers to blow up enemy teams! The Synergy between Zeke’s Herald and Darkflight is simply too good with your Blasters. Finding a Yone or Nunu will also help activating Mirage early into the game. If you have lots of Bows and Needlessly Large Rods to get the right itemization on your Mirage carry – Daeja. Turning Yasuo into a Cavalier will turn the Warrior into an insanely strong CC-Machine Your main damage carry is the Mirage Dragon Daeja and Nunu is your frontline tank alongside his Cavalier companions Hecarim, Rell and Sejuani. This comp focuses around the Mirage and the Cavalier trait. Go for this comp if you have a good Lagoon starter as well as find a copy of Sohm or Nilah early on. Your Dragon will blow up enemy frontlines while your Assassin – Nilah – cleans up the enemy backline. This comp builds upon the new Lagoon trait with the water Dragon Sohm as main carry and the 4-cost Assassin Nilah as secondary carry. You can almost force this comp every game as long as you’re not contested and can get Seraphine 3 star. But, Seraphine 3 star will be your ultimate win condition. The same goes for Graves as he always shoots 4 bullets at a time. The ult of Seraphine grants bonus auto attack damage – meaning when Pantheon ults, he’ll proc it several times immediately. This comp uses the ultimate trio Seraphine + Graves + Pantheon. If you visit in between patch releases, there may be a slight lag time for when the blog is updated to match it so be sure to check our official website’s TFT team comp page for the most up-to-date info. NOTE: These team comps will be accurate when we publish at the beginning of the patch but are constantly updated by our experts. Let’s get right into the best comps we expect to see in the new patch. Patch 12.18 is the first full patch of Set 7.5 There are quite a bit of changes, but the hotfix in 12.17 also means that the meta shift we see isn’t as drastic as it could’ve been. My name is Alan and I’ve peaked Challenger in multiple TFT sets and I constantly work with top Challenger players like Ace of Spades to analyze the meta.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |